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Showing posts from December, 2012
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In what little free time I have had lately I have dabbled in a few side projects here and there, but when I really want to relax and do some creative expression I seem to gravitate towards putting some music on and popping open Z-brush to crank out some speed-sculpts and basically doodle with dynamesh. I've made it a habit of usually recording timelapse videos to share on my youtube channel as well. I enjoy doing that both as a way to analyze and adapt my own workflow and as a way to share with the community that inspired me and that I learned from. I still make it a habit of going to the gym and getting on the elliptical machine and watching zbrush videos on my phone or tablet while I get some exercise. So if you are one of those people out their posting timelapse videos on youtube then I have probably seen your work. I usually just open up youtube and search for "Zbrush timelapse" and then sort by date to find the most recent additions. Dynamesh in particular I feel ...

Teaching Unity

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I have been asked to teach more and more classes at the Academy of Art and as of next semester I will be quitting working in the computer lab to be able to free myself up to spend more time lecturing. This will also give me more time to work on some personal art projects and write more short stories. I hope to make significant progress on my short film as well as put together a new visual effects artist reel to explore re-entering the game industry or possibly venturing into feature film effects. I have been teaching the Unity game engine in some of my Advanced Texture and Lighting classes and I have come to appreciate it as a very easy way to create an environment in which to showcase my artwork (and of course encourage my students to do so as well) and at the same time illustrate to a potential employer that I am capable of incorporating functional artwork into a game engine that can very easily be streamed to a browser. I was asked to teach this class a week before the start of the...

Gods and Heroes Rome Rising

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It's been a while since I've posted on here I know. I have been pretty busy working and teaching at the Academy of Art. I'll just share a few items of note from the last year or two. Last year I was shocked to see my facebook explode with former coworkers tagging and posting about Gods and Heroes (the game I worked on) being shipped. How is that possible I asked. Perpetual Entertainment never lived up to it's name and fell apart before finishing either of it's two game projects. Well it turns out that some company in Texas (Heatwave Interactive) bought up all our artwork and the publishing rights and was somehow able to fix the engineering problems and ship the game six years later. So I now have a shipped title on my resume and Heatwave Interactive was nice enough to put a Perpetual Entertainment Credits section in their instruction manual.  Those were fun times casting spells and crumbling statues and generally throwing particles around with wild abandon. I foun...